Source: amyreederPerspective in Storytelling 0
This is the final (and introductory) post to my “perspective in storytelling” series! If you would like to link to the posts, either reblog this, or send them here. That link should lead to everything I’ve done on the matter. I’d recommend reading them in order—that is, earliest to latest.
I made these because I think that there are a lot aspiring comics artists out there who get advice on their work that’s bent more on accuracy (like anatomy or perspective) than it is on actual storytelling. This bothers me, and it seems lazy. Accuracy is so obvious…it’s much harder to learn the storytelling skills that accuracy should be serving.
So this is not a how-to…it’s a when-to: When to use certain perspectives or angles to serve which storytelling purposes. If you are confused how perspective works, get a book and read it! It’s math, people! And there are a lot of books out there.
Keep in mind I mostly explain how *I* approach perspective. That’s really all I’m an authority on…and there are so many options out there. So it’s my hope these posts will free you rather than create rules you think you need to follow.
Actually, what I REALLY hope, more than that you’ll use my techniques, is that my thinking will get you thinking. I feel so strongly that art can be analyzed, learned—even solved. I hope that comes through and becomes addictive.
Finally, if you enjoyed these posts, please spread the word. I appreciate your support!




